You can opt to produce players drop their items when they expire. We mustn't let players abuse this minigame for transfering things to RS gold one another, so others won't have to collect the loot, but it is going to make the battles a reasonable bit more insecure. If you are in a really wealthy clan that does not mind risking its great armour, you can use this to provide yourselves an edge over clans that dare not fight in anything pricey.
However, what is the point of falling items if the other side can't accumulate the armour, therefore, I've got a small suggestion. When one clan challenges a different clan, they must first cover 1/2 of the purchase price of the armour that they are bringing in, however, when you die, every item has a 1/5 chance of being destroyed. The"kettle" or the cheap RuneScape gold lump sum that is accumulated from the side is dispersed accordingly.